Let's take a quick look back at TV in the mid 90s. When a show started for the season, you were safe in assuming that the show would be 24 to 26 episodes in length and that it would be on essentially contiguously. Sure, nothing was on TV during the week of Thanksgiving or Christmas, but who cares? It was the holidays, specials were on and generally you were busy with other things. If a show came on in September, it was on at the same time every single week until it went off the air in February or March. Times were good...
Nowadays, modern TV scheduling is stupid, plain and simple. I don't particularly mind the "summer" shows which tend to be half seasons (roughly 13 episodes) though most of those that I watch are, I feel, better than the regular TV seasons and should be on full length. The scheduling though, who thought of this bull? A show can be on for 2 weeks, off for 3, back on for a week, off for another 2. Even the half season shows aren't immune to this. The TV executives blame the fall of TV viewership on DVRs (like TiVo), streaming (Hulu) or illegal downloads (Torrents). Sure, those might help, but the reality is that people TiVo their shows because THEY CAN'T FIND THEM.
Let's look at a few examples: Chuck Season 3 took a 2 week break in February. The start of Human Target was just all over the place. FlashForward started at the end of September and ran to November, then took a few week break to come back for ONE more episode. It is supposed to FINALLY come back on the air next week. A 3 month break? V (2009) ran 4 episodes in November and won't be back till the end of March. Castle (Season 2) started in September and ran until the beginning of December (didn't skip Thanksgiving) but then took a month off for the "Holidays". It returned only to take another 3 weeks off in February/March.
I could keep going, but you get the point. If TV execs want to save TV from being completely destroyed by the internet, give us a damn schedule we can follow.
Monday, March 8. 2010
Review: Battlefield: Bad Company 2
As you may well know (perhaps from our earlier entry), Battlefield: Bad Company 2 came out last week. I've devoted most of my game playing time since then to playing the game and thought it was about time to do a review. Now some of this review of Bad Company 2 (BC2) will be a comparison to how it stands up against Modern Warfare 2 (MW2). It isn't that I believe the games are in anyway the exact same kettle of fish, but MW2 is the undeniable "big shooter" of the moment, so it is that which all other new shooters will be compared against (until something undeniably better comes out).
Let me give you the ultra short version: It is definitely an improvement over Bad Company 1. My major complaints for BC1 single player were addressed in BC2. The single player campaign of BC2 isn't long, but it is enjoyable and longer than MW2 was. The online multiplayer is also quite enjoyable and mostly major bug free (so far that I've seen). BC2's multiplayer is much different than MW2 and personally I prefer BC2. If you enjoy shooters in general and haven't bought BC2, you're missing out.
Now we get on to the long version of the review. First I'm going to cover the single player game and then I'll get into the online play. Continue reading "Review: Battlefield: Bad Company 2" »
Let me give you the ultra short version: It is definitely an improvement over Bad Company 1. My major complaints for BC1 single player were addressed in BC2. The single player campaign of BC2 isn't long, but it is enjoyable and longer than MW2 was. The online multiplayer is also quite enjoyable and mostly major bug free (so far that I've seen). BC2's multiplayer is much different than MW2 and personally I prefer BC2. If you enjoy shooters in general and haven't bought BC2, you're missing out.
Now we get on to the long version of the review. First I'm going to cover the single player game and then I'll get into the online play. Continue reading "Review: Battlefield: Bad Company 2" »
Tuesday, March 2. 2010
Why we bought Battlefield: Bad Company 2
Both John and myself have gone ahead and pre-ordered Battlefield: Bad Company 2 even though we originally had no intention of doing so. I've been seeing advertisements for the game for the last month and said "meh" to it. I had enough games to play, not enough free time, and Modern Warfare 2 has been satisfying my multiplayer needs (not that I normally multiplayer much). This was up until we actually got around to playing the demo the last week before it was shut down.
So what changed? Well first off in my research on BF:BC2, I saw a video which was showing off PC dedicated servers and game play, but more importantly their test server was named "Server of DOOM and cake". This is a server name I fully approve of. I mean, who doesn't love doom and cake? I know I do. Beyond devs with a good sense of humor, there was a demo that was enjoyable to play.
Continue reading "Why we bought Battlefield: Bad Company 2" »
So what changed? Well first off in my research on BF:BC2, I saw a video which was showing off PC dedicated servers and game play, but more importantly their test server was named "Server of DOOM and cake". This is a server name I fully approve of. I mean, who doesn't love doom and cake? I know I do. Beyond devs with a good sense of humor, there was a demo that was enjoyable to play.
Continue reading "Why we bought Battlefield: Bad Company 2" »
Thursday, February 25. 2010
Review: Percy Jackson & the Olympians: The Lightning Thief
I went into this film knowing nothing more than it was based on a book and by the title had some affiliation with Greek Mythology, a topic on which I did quite a bit of reading in my youth (and yes that means I also watched Hercules and Xena - minor sidenote Lucy Lawless is doing an amazing job in Spartacus).
This will be rife with spoilers, so if you don't want to know, don't read.
Continue reading "Review: Percy Jackson & the Olympians: The..." »
This will be rife with spoilers, so if you don't want to know, don't read.
Continue reading "Review: Percy Jackson & the Olympians: The..." »
Wednesday, February 24. 2010
Thank you Apple for cleaning up the AppStore
# of Apps removed from App Store by AppShopper.com
So I titled my post "Thank You Apple", and you might be wondering: why? Because this is fantastic news. The more stupid stuff Apple pulls like this, the more disillusioned developers will become. The more people that become publicly jaded by Apple's bible thumping antics, the less likely they will want to develop for it and the quicker Apple will die a slow, painful death.
Let's look at it realistically. Here are nearly 6,000 applications which were previously allowed, that no longer are, through no fault of the developers of these applications. Even if the application was nothing but gratuitous tits and ass, it cost money to make. Someone had to put in the time writing the code and compiling the application. Someone had to take or license the media used in these applications. Someone had to take the time to go through the app submission and approval process. It may not have been a lot of time to program; it may have been a lot of money to license the images, but it did cost actual time and money. Money these developers can no longer recoup, just because Apple woke up one morning and decided that's the way it is. Hell, even if you're marketing is a bit risque (and by risque I mean risque as used by the Islamic militants, or maybe the puritanical Amish) like in the case of Wobble, you get delisted.
Continue reading "Thank you Apple for cleaning up the AppStore" »
Friday, February 12. 2010
Mass Effect 2 on first playthrough - Part 2
As I mentioned yesterday, I recently beat Mass Effect 2. Today I wanted to talk about a few things, what I liked/disliked, my end game team, guns, and lastly what the "bonus" was for beating Mass Effect Galaxy (the iPod Touch/iPhone game).
Liked:
End Game Team:
When you begin your assault on the collector ship you need to pick a Tech Specialist and a leader for the second team (Fire Team).
I used Tali as my Tech Specialist (though I've heard Legion works as well).
Miranda as my Fire Team Leader (heard that Jacob or Garrus also work).
For the next section you need a Biotic to shield you, a Diversion team leader, and an escort for the survivors.
I used Samara as my biotic (I've heard Jack works as well).
Miranda once more headed up my second team.
I used Jacob to get everyone back to the boat.
Since everyone in my party was loyal, I suffered no deaths.
Guns, guns, guns! Someone over on the bioware forums had this to say about the effects of guns on resistances/armor/shields/barriers: Mass Effect 2 Gameplay Data. Useful bit (of course I didn't find it till AFTER I finished playing). Basically, if an ammo/gun type says it is good at something it does at least full damage to that (usually 1.5x damage though).
Now, far and away this is the most useful bit I have found, a Weapon Chart by Arthelinus which shows weapon stats for... EVERY weapon in the game, including the guns that came in other editions (Collector's and Digital Deluxe). It also points out the gun that is only available if you are playing on Hardcore or Insane difficulty.
Last, but not least... Did you play and beat Mass Effect Galaxy? Wondering what the bonus is? I finally found the answer via a post on the IGN Forums:
That's right, the bonus is some random conversation about an NPC. Congratulations.
So yeah, it happens toward the beginning of the game, after you have gotten Archangel and/or Mordin, you see him outside Afterlife and he asks you to find him some datapads. If you have both Miranda and Jacob they will talk about it. Seems pretty darn lame to me, but such is life.
Liked:
- The improved combat system
- The upgrade system - no more pausing mid-fight to adjust ammo types as necessary, or installing an upgrade for one weapon and moving your upgrade into another, etc, etc
- The planet scanning instead of taking the Mako down to run around the planet
- The heavy weapons
- Three different versions of Barrier: Fortification (for more Armor), Geth Shield (for more Shield), and Barrier (for more... biotic Barrier).
- No achievement/bonus/incentive for having one particular squadmate(s) for most of the game. This encouraged me to try out everyone.
- New weapons weren't always better than the old ones. Specifically, I went from the semi-automatic sniper rifle to a bolt action (that looked like an M107). It did more damage, but the constant reload was annoying. More on this below.
- Only being able to use one "power" at a time. In the previous game, I enjoyed being a biotic because I could fire off multiple abilities at a time.
- This one comes from Jon: no measure of what your squad is composed of; in the previous game, you had 3 bars letting you know how much Tech, Combat, and Biotic prowess your chosen squad had. This goes inline with your squadmates not really having classes in this game (thought it was fairly obvious what they were in most cases).
End Game Team:
When you begin your assault on the collector ship you need to pick a Tech Specialist and a leader for the second team (Fire Team).
I used Tali as my Tech Specialist (though I've heard Legion works as well).
Miranda as my Fire Team Leader (heard that Jacob or Garrus also work).
For the next section you need a Biotic to shield you, a Diversion team leader, and an escort for the survivors.
I used Samara as my biotic (I've heard Jack works as well).
Miranda once more headed up my second team.
I used Jacob to get everyone back to the boat.
Since everyone in my party was loyal, I suffered no deaths.
Guns, guns, guns! Someone over on the bioware forums had this to say about the effects of guns on resistances/armor/shields/barriers: Mass Effect 2 Gameplay Data. Useful bit (of course I didn't find it till AFTER I finished playing). Basically, if an ammo/gun type says it is good at something it does at least full damage to that (usually 1.5x damage though).
Now, far and away this is the most useful bit I have found, a Weapon Chart by Arthelinus which shows weapon stats for... EVERY weapon in the game, including the guns that came in other editions (Collector's and Digital Deluxe). It also points out the gun that is only available if you are playing on Hardcore or Insane difficulty.
Last, but not least... Did you play and beat Mass Effect Galaxy? Wondering what the bonus is? I finally found the answer via a post on the IGN Forums:
Not too far from the entrance to Afterlife in Omega, you bump into a Salarian named Ish who asks for some help finding a pair of datapads. If you have Jacob and/or Miranda with you, you get some dialogue that references their dealings with Ish in Mass Effect Galaxy.
I didn't realize this was the "reward" before because I never had Jacob or Miranda with me while completing his mission.
That's right, the bonus is some random conversation about an NPC. Congratulations.
So yeah, it happens toward the beginning of the game, after you have gotten Archangel and/or Mordin, you see him outside Afterlife and he asks you to find him some datapads. If you have both Miranda and Jacob they will talk about it. Seems pretty darn lame to me, but such is life.
Thursday, February 11. 2010
Mass Effect 2 on first playthrough - Part 1
Beat Mass Effect 2 recently and managed to get all but 3 achievements: Insanity - Beat the game on Insanity difficulty; Overload Specialist - Use Overload to destroy a shield 25 times (only did this 22 times); Warp Specialist - Use Warp to destroy a Barrier 25 times (only did this a few times). I probably could have gotten Overload and Warp, but didn't realize that you actually had to finish off the Shield/Barrier with Overload/Warp in order for it to count. That and not many enemies had Barrier.
I ended up putting in just over 40 hours in my first playthrough.
At the end it tells you that you can keep playing and will now have the option to use this character for your next playthrough (basically New Game +). I had already done well... everything so I just ran around listened to the conversations and then decided to start a new game to see what carries over.
What carries over:
Since I beat the game at Level 30 (which is the level cap), I don't know if I'll do another playthrough as that character. Yeah, I still need to beat the game on Insane mode and having a fully leveled character will help with that, but I'd rather try out a different character class. I was an Infiltrator and rarely used my Class Ability (Cloak), though the time slowdown when zooming in with the Sniper Rifle was great. I'm thinking of being a Sentinel next, that way I have both Overload and Warp on my character.
Any readers played/playing/beaten Mass Effect 2? What class did you choose and did you like it?
Tomorrow's post will contain some more thoughts on Mass Effect 2, specifically, the composition of my End Game Team and how I kept everyone alive!
I ended up putting in just over 40 hours in my first playthrough.
At the end it tells you that you can keep playing and will now have the option to use this character for your next playthrough (basically New Game +). I had already done well... everything so I just ran around listened to the conversations and then decided to start a new game to see what carries over.
What carries over:
- Level/Experience
- Guns - both Heavy and Regular
- Skills - Your skills look exactly the same as how you left them on the save before you imported, minus your bonus skill (Tip: Use Retrain Powers before you save and import, that way you can reallocate everything when you start).
- Armor - All the armor pieces and sets you have are still there
- Bonus Skills - Each of the squadmates that were loyal to you had a bonus skill that you could use, you get to pick which you want when start a new game
- Paragon/Renegade Points - This was the biggest disappointment to me
- Upgrades - Anything you researched will need to be researched again
- Money/Resources - I finished the game with over 50k Element Zero, 300k Iridium, 250k Platinum and Palladium, and 44k Credits - all gone. However, you do start with 50k of each mineral and 200k credits.
- Squadmates/Loyalties - Not surprising that you don't get your buddies as getting them was a large part of the game, or that they aren't still loyal
Since I beat the game at Level 30 (which is the level cap), I don't know if I'll do another playthrough as that character. Yeah, I still need to beat the game on Insane mode and having a fully leveled character will help with that, but I'd rather try out a different character class. I was an Infiltrator and rarely used my Class Ability (Cloak), though the time slowdown when zooming in with the Sniper Rifle was great. I'm thinking of being a Sentinel next, that way I have both Overload and Warp on my character.
Any readers played/playing/beaten Mass Effect 2? What class did you choose and did you like it?
Tomorrow's post will contain some more thoughts on Mass Effect 2, specifically, the composition of my End Game Team and how I kept everyone alive!
(Page 1 of 17, totaling 119 entries)
next page »





